** This is a hybrid position and required to work in CA.** About us: GungHo Online Entertainment America Inc. is the U.S. subsidiary of the Japanese gaming company GungHo Online Entertainment, Inc. We publish titles across multiple platforms ranging from AAA to handheld to mobile. Our group is comprised of veterans from various aspects of the industry who are brought together by one simple thing: a love of gaming. Position Summary: The Texture/Material Artist is responsible for creating high-quality textures, shaders, and materials for our title. This position involves creating, adjusting, and optimizing shaders and textures, as well as creating models and assets when necessary. Responsibilities: Create Texture and Material Create texture and materials and apply to character, asset, props and any other 3D models in required aesthetic style Follow the given Art Direction and work with other Level Designers to ensure that environments are compelling both visually and also from a gameplay perspective Create and adjust textures and shaders to get the correct effect and achieve aesthetic goal 3D Modeling and Look Development Support to develop look of 3D models, with textures and materials based on concept art or other specifications to be game ready Provide feedback for textures and shaders made by internal and external artists in order to fully develop the desired look in game engine Other Game Development Tasks Work with developers of other discipline to make sure that the art assets support the game performance and memory budget as a whole Help out with design, or testing when necessary Look for and share information regarding latest best practices or tools for better or more efficient 3D art creation Requirements and Skills: 2+ years professional experience texturing and materializing Intensive experience working with game engines Experience with Unreal Engine is a required Good foundation in art and design, includes composition, form and color theory Strong understanding of both character art and architecture and city planning Fluent with Photoshop, Substance Suite and ability to paint textures Basic knowledge with 3d modeling using Maya, Zbrush, or similar software Knowledge of managing art assets for games in clean organization Why you want to work here: At GungHo, we are enthusiastic about creating fun games and we are always looking for talented individuals with whom we can share our passion. We have a highly collaborative culture where everyone wants to work together to get things done. We are all specialists in our own field so you will constantly learn new things while sharing your own knowledge with us. Perks: 100% employer-paid insurances: Health insurance (PPO Medical, Dental, and Vision), Life insurance, Accidental Death and Dismemberment insurance, and Long Term Disability insurance 401(k) with employer match Competitive paid time off: Vacation, Personal time, Sick Leave, Holidays, and Winter Breaks. A bonus may be provided based on business performance. Business hour: 10:00 AM - 7:00 PM in Pacific Time Salary Range: $60,000 - $90,000 per year
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